Ender IO for Modern Minecraft.
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buildSrc fix(ci): Don't try to use the branch name if it is null. (#1162) 2025-10-07 12:15:47 +01:00
config/codeformat chore: Replace checkstyle with spotless 2024-10-29 16:35:13 +00:00
docs Revert "chore: Remove from Modrinth." 2025-10-02 21:12:07 +01:00
endercore chore: Start work on blocks 2025-10-11 17:22:27 +01:00
enderio chore: Move some more blocks 2025-10-11 18:42:53 +01:00
enderio-armory chore: A bunch more work on getting Regilite out 2025-10-10 21:56:49 +01:00
enderio-endergy chore: More work on removing Regilite lang 2025-10-07 00:04:43 +01:00
enderio-modded-conduits chore: That's the last of the main lang classes 2025-10-10 23:01:14 +01:00
ensure_plugin chore: Rearrange the Ender IO project to use subprojects and MDG. 2024-07-14 12:52:06 +01:00
gradle chore: Central repository management and try fix nightlies 2025-10-03 21:50:22 +01:00
.editorconfig fix merge errors 2023-10-14 15:42:30 +05:30
.gitattributes Fixed simple error 2022-05-23 01:51:08 +01:00
.gitignore fix: Fix conduit network crashes when chunks unload. 2025-05-13 22:24:18 +01:00
.issuetracker misc: Add .issuetracker file for Git clients [no ci] 2024-08-23 11:32:02 +01:00
build.gradle.kts chore: Try a different plugin for versioning 2025-10-03 23:42:41 +01:00
crowdin.yml Update Crowdin configuration file 2024-09-24 20:19:55 +01:00
gradle.properties chore: Work in progress gradle build script overhaul 2025-10-03 00:57:36 +01:00
gradlew FG6/Gradle 8 upgrade. 2023-07-02 17:21:36 +01:00
gradlew.bat FG6/Gradle 8 upgrade. 2023-07-02 17:21:36 +01:00
LICENSE.txt It begins.. 2021-09-24 20:51:28 +01:00
settings.gradle.kts feat: Add Endergy project with some demo conduits. 2025-10-04 14:34:05 +01:00


Logo

EnderIO

The full-fat tech mod for Minecraft 1.21.1
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Curseforge · Modrinth · Discord · Report Bug · Request Feature

Table of Contents
  1. About The Project
  2. Looking for a Server?
  3. Getting Started
  4. Contributing
  5. License

About The Project

EnderIO Logo

Build Status

Ender IO is a full-featured tech mod. It has armor, tools, weapons, machines, conduits, inventory management, mobs, etc.

Ender IO has been rewritten from the ground-up to support the latest version of Minecraft. Some features may be missing or work differently, however we are working to re-implement everything we know and love about the original.

Looking for a Server?

Akliz Official Partner

The Ender IO Team are official Akliz partners! Akliz provides high-performance game hosting for games like Minecraft, Valheim, Satisfactory, ARK and more! Use our coupon code for 20% off your first month!

Supported Minecraft Versions

Minecraft Version Ender IO Version(s) Support Status
1.21.1 8.x
1.21.1 7.x
1.20.1 6.x *
< 1.20.1 < 6.x
  • - Not Supported; no bug fixes or new features.
  • 🚧 - Work in Progress; not ready for release.
  • ✳️ - Long Term Support; receives changes through backports only.
  • - In Support; the active version, receiving all bugfixes and features directly.

* accepting maintenance PRs from the community, where applicable.

Getting Started

For Players

Download the latest JAR file from GitHub releases or from CurseForge and drop it into your mods folder.

For Mod Developers

EnderIO is available via our maven. Update your build.gradle to contain the following:

repositories {
    maven { url 'https://maven.rover656.dev/releases' }
}

dependencies {
    // Include Ender IO API for compilation
    compileOnly fg.deobf("com.enderio:enderio:<VERSION>:api")
    
    // Use EnderIO at runtime
    runtimeOnly fg.deobf("com.enderio:enderio:<VERSION>")
}

If you need any feature in the api, contact us.

Note

If you are checking that EnderIO exists, currently it works to check for the mod id enderio however, it is possible that we will release Ender IO modularly again in the future. To support this, check for EnderIO using the module mod id's instead, enderio_<module>.

Contributing

Note

Before selecting a task from the tracker to do, make sure to comment to say that you are working on it so other's don't do the same thing! If you are planning on contributing something that isn't tracked, consider either making an issue to discuss your proposal, or pushing a very early draft PR for discussion

  1. Ensure you meet the NeoForge prerequisites.
  2. Fork this repository under your own profile, this will mean you can push your changes to GitHub for Pull Requests later.
  3. Clone down the forked repository using a git client or cli.
  4. Open the project in your preferred IDE and wait for the gradle import.
  5. Work on your feature or fix, try to commit for each major thing you do.
  6. Create a draft pull request early for big changes to receive early feedback.

License

All code (excluding the bundled APIs from other mods, which are covered by their respective licenses) are released without restriction into the public domain under the CC0 1.0 license (http://creativecommons.org/publicdomain/zero/1.0/legalcode) FAQ (https://wiki.creativecommons.org/CC0_FAQ). Do what you want with it, as long as you smile while doing so. While it is not a requirement, it would be nice to know if it is being used and how, so send me hello to crazypants.mc at gmail.com.

Certain parts of the source code may be under a different license due to being part of other projects. Notice for the same can be found along with the said source files in the same directory. In addition to this, further licensing considerations are available to view here.

Credits

  • CrazyPants
  • tterrag
  • HenryLoenwind
  • MatthiasM
  • CyanideX
  • EpicSquid
  • Rover656
  • HypherionSA
  • liliandev
  • ferriarnus
  • dphaldes
  • and our Contributors

Sound Credits

Below sounds are used under CC BY 3.0 or CC BY-NC 3.0