IO connection glitches visually with the facade #1020
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Reference: Team-EnderIO/EnderIO#1020
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When putting a facade on a conduit that has a connection the textures fight with each other.
Haven't found that this was stated specifically with the IO overhaul that is planned and since it says that the visuals are not part of that update I figured I'd mention it, just in case.
It'd be great if you could share a picture of the issue :) thanks
It flickers when you move. I've seen it many times before when two blocks tries to take up the same space and the textures compete with each other. One solution would be to move the side of the connector a pixel inwards, but I'm sure there are other ways that someone have thought of already =)


Ah yeah this makes sense, thanks for the report :)
It's not just the facades that has the issue. It's also present on the connector itself. (I hope that helps to narrow the issue)
This issue will likely be on hold until we get time to work with Cyanide on the conduits redesign/remodel :)
Superceding with #1119