Anvil Duping #1034

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opened 2025-03-20 02:19:57 +00:00 by Mr-Magewings · 2 comments
Mr-Magewings commented 2025-03-20 02:19:57 +00:00 (Migrated from github.com)

Is there an existing issue for this?

  • I did not find any existing issues.

Current Behavior

I was renaming the basic filters in the anvil and i did my stack i had to rename so i knew what ones was set up and it took one and gave me the stack with the rename

Expected Behavior

I dont think it should be taking one and giving you X amount from the stack 64 items in the anvil should use all 64 for the rename not 1

How to Test

No response

Local Environment

playing on ATM10

Any Additional Information?

i have other mods as well and not sure if this how the mod should work but i dont believe it does because when you places 64 items in and it only use one and gives you the 64 renamed ones for the cost of 1

### Is there an existing issue for this? - [x] I did not find any existing issues. ### Current Behavior I was renaming the basic filters in the anvil and i did my stack i had to rename so i knew what ones was set up and it took one and gave me the stack with the rename ### Expected Behavior I dont think it should be taking one and giving you X amount from the stack 64 items in the anvil should use all 64 for the rename not 1 ### How to Test _No response_ ### Local Environment ```markdown playing on ATM10 ``` ### Any Additional Information? i have other mods as well and not sure if this how the mod should work but i dont believe it does because when you places 64 items in and it only use one and gives you the 64 renamed ones for the cost of 1
ferriarnus commented 2025-05-04 18:33:30 +00:00 (Migrated from github.com)

I'm not sure what you are saying. With the latest version on 1.21.1, renaming a stack of filters gives you a stack of renamed items. That is the intended behaviour.

I'm not sure what you are saying. With the latest version on 1.21.1, renaming a stack of filters gives you a stack of renamed items. That is the intended behaviour.
Mr-Magewings commented 2025-05-04 18:53:23 +00:00 (Migrated from github.com)

On my atm 10 world when I had it when I rename the stack and go to pull it out it only used one of the un renamed items and gives you a full stack for that one, exp you put a stack in garb the renamed for the cost of one then if you rename the now 63 item stack it use one and gives 63 and so on. Sorry I’m bad with wording stuffSent from my iPhoneOn May 4, 2025, at 14:33, ferriarnus @.***> wrote:
ferriarnus left a comment (Team-EnderIO/EnderIO#1034)
I'm not sure what you are saying. With the latest version on 1.21.1, renaming a stack of filters gives you a stack of renamed items. That is the intended behaviour.

—Reply to this email directly, view it on GitHub, or unsubscribe.You are receiving this because you authored the thread.Message ID: @.***>

On my atm 10 world when I had it when I rename the stack and go to pull it out it only used one of the un renamed items and gives you a full stack for that one, exp you put a stack in garb the renamed for the cost of one then if you rename the now 63 item stack it use one and gives 63 and so on. Sorry I’m bad with wording stuffSent from my iPhoneOn May 4, 2025, at 14:33, ferriarnus ***@***.***> wrote: ferriarnus left a comment (Team-EnderIO/EnderIO#1034) I'm not sure what you are saying. With the latest version on 1.21.1, renaming a stack of filters gives you a stack of renamed items. That is the intended behaviour. —Reply to this email directly, view it on GitHub, or unsubscribe.You are receiving this because you authored the thread.Message ID: ***@***.***>
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Reference: Team-EnderIO/EnderIO#1034
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