Feature Request - Travel Anchor Visibility and Facade Transparency with Iris shaders #1062

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opened 2025-05-07 22:58:16 +00:00 by Romall07 · 0 comments
Romall07 commented 2025-05-07 22:58:16 +00:00 (Migrated from github.com)

Is there an existing proposal for this?

  • I did not find any existing requests.

Explain your idea

Travel anchor visibility and facade transparency compatibility with Iris shaders

FYI: I did find a very similar case open related to the travel anchor icon being hidden by terrain with shaders enabled. I don't believe this is the same issue, but may be related.

Operating System: Win11

  • Minecraft Version: 1.21.1
  • Version: ATM10 + Custom pack. Neoforge-21.1.146
  • Other Mods: ATM10 + Custom mods. Also replicated with only Iris + shaders + EnderIO.
  • Iris 1.8.1 - ComplementaryReimagined_r5.4 + EuphoriaPatches_1.5.2, BSL_v8.4.02.2, MakeUp-UltraFast-9.1c
  • EnderIO - 7.1.8-alpha

Why do you thing this feature belongs in Ender IO.

Iris becoming a more common replacement for Oculus in today's biggest modpacks. Not a need, but would be nice.

Are there any alternatives?

No response

Any Additional Information?

currently the behavior is as below:

Image

Shaders OFF

Image

Shaders incompatible

Image

Results of shaders ON

Similar behavior seen with Facade transparency and interactability.

### Is there an existing proposal for this? - [x] I did not find any existing requests. ### Explain your idea Travel anchor visibility and facade transparency compatibility with Iris shaders FYI: I did find a very similar case open related to the travel anchor icon being hidden by terrain with shaders enabled. I don't believe this is the same issue, but may be related. **Operating System**: Win11 - **Minecraft Version**: 1.21.1 - **Version**: ATM10 + Custom pack. Neoforge-21.1.146 - **Other Mods**: ATM10 + Custom mods. Also replicated with only Iris + shaders + EnderIO. - Iris 1.8.1 - ComplementaryReimagined_r5.4 + EuphoriaPatches_1.5.2, BSL_v8.4.02.2, MakeUp-UltraFast-9.1c - EnderIO - 7.1.8-alpha ### Why do you thing this feature belongs in Ender IO. Iris becoming a more common replacement for Oculus in today's biggest modpacks. Not a need, but would be nice. ### Are there any alternatives? _No response_ ### Any Additional Information? currently the behavior is as below: ![Image](https://github.com/user-attachments/assets/f1564683-252e-4b8f-9fdd-ea555e359689) Shaders OFF ![Image](https://github.com/user-attachments/assets/5888c3a7-95bd-44f3-8539-3b57a05155cc) Shaders incompatible ![Image](https://github.com/user-attachments/assets/e920fc9f-113d-4540-a4dd-d38328627017) Results of shaders ON Similar behavior seen with Facade transparency and interactability.
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Reference: Team-EnderIO/EnderIO#1062
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