Feature Request - Travel Anchor Visibility and Facade Transparency with Iris shaders #1062
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Reference: Team-EnderIO/EnderIO#1062
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Is there an existing proposal for this?
Explain your idea
Travel anchor visibility and facade transparency compatibility with Iris shaders
FYI: I did find a very similar case open related to the travel anchor icon being hidden by terrain with shaders enabled. I don't believe this is the same issue, but may be related.
Operating System: Win11
Why do you thing this feature belongs in Ender IO.
Iris becoming a more common replacement for Oculus in today's biggest modpacks. Not a need, but would be nice.
Are there any alternatives?
No response
Any Additional Information?
currently the behavior is as below:
Shaders OFF
Shaders incompatible
Results of shaders ON
Similar behavior seen with Facade transparency and interactability.