Bug: Conduits aren't considered transparent #1112

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opened 2025-07-30 03:36:16 +00:00 by PokeMaserJ · 1 comment
PokeMaserJ commented 2025-07-30 03:36:16 +00:00 (Migrated from github.com)

Is there an existing issue for this?

  • I did not find any existing issues.

Current Behavior

Was told to report this from Rover in the Discord. "Hmm that’s a good point, log that on GitHub please and we can try make sure they’re correctly marked as transparent when they have no solid facades"

Expected Behavior

No response

How to Test

No response

Local Environment

- **Operating System**: 
- **Java version**: 
- **Minecraft Version**: 
- **Version**: 
- **Other Mods**: Applied Energistics 2, Mekanism...

Any Additional Information?

No response

### Is there an existing issue for this? - [x] I did not find any existing issues. ### Current Behavior Was told to report this from Rover in the Discord. "Hmm that’s a good point, log that on GitHub please and we can try make sure they’re correctly marked as transparent when they have no solid facades" ### Expected Behavior _No response_ ### How to Test _No response_ ### Local Environment ```markdown - **Operating System**: - **Java version**: - **Minecraft Version**: - **Version**: - **Other Mods**: Applied Energistics 2, Mekanism... ``` ### Any Additional Information? _No response_
ValokAsura commented 2025-10-02 05:31:05 +00:00 (Migrated from github.com)

I'd like to add that solid-block-based conduit facades do not block sky light. For example, standing under a Conduit Facade made from Stone Brick doesn't show a change in light level.

I'd like to add that solid-block-based conduit facades do not block sky light. For example, standing under a Conduit Facade made from Stone Brick doesn't show a change in light level.
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Reference: Team-EnderIO/EnderIO#1112
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