New Sync System (Read Desc) #218
No reviewers
Labels
No labels
Area-Assets
Area-Backend
Area-Conduits
Area-Datapacks
Area-Lang
Area-Mod Compat
Area-Parity
Area-Rendering
Good first issue
MC-1.19.2
MC-1.20.1
MC-1.20.4
MC-1.20.6
MC-1.21
MC-1.21.1
Modtoberfest
P-0-High
P-1-Medium
P-2-Low
Status-Awaiting Response
Status-Behind-Flag
Status-Blocked
Status-Cannot Reproduce
Status-Duplicate
Status-Help Wanted
Status-Incomplete Report
Status-Invalid
Status-Needs LTS Backport
Status-Needs Updating
Status-Stale
Status-To Implement
Status-Triage
Status-Wontfix
Status-Wontmerge
Type-Backport
Type-Bug
Type-Documentation
Type-Enhancement
Type-Question
Type-RFC
Type-Suggestion
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference: Team-EnderIO/EnderIO#218
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "feature/improved-dataslots"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Description
Please test this thoroughly. I am actively testing both single and multi-player at the moment.
Todo
Checklist:
code isn't great, but no major concerns
this can be reverted
remove
add todo, we can't expect addons to know about core network, nor the package
remove
Yeah ideally in future we pass a consumer or something that lets them sync without knowledge of core
havn't found any issues
Yeah I've been quite happy in my testing too; gonna hit go. Cheers for looking over it!