[BUG] Alloy Smelter Order Dependence #292
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Reference: Team-EnderIO/EnderIO#292
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Is there an existing issue for this?
Current Behavior
When crafting vibrant alloy, a player experienced an issue where it would only work if the enderpearl was placed first and the energetic alloy second (i.e. reversed to what JEI suggested).
I have been unable to confirm this bug in dev, but I confirmed issues with a player playing on a dedicated server for ATM9.
This doesn't appear to occur with the primitive alloy smelter.
Expected Behavior
The craft should be completely order independent.
Steps To Reproduce
Environment
Anything else?
I would love if anyone else experiencing this problem could come forward and let us know, it'll hopefully help us trace this bug.
I am able to reproduce something similar to this.
Steps to Reproduce:
I messed around with it a bunch and you can actually cause a bunch of different combinations of slots to craft hang depending on what slots the previous sequence of crafts used. I was able to get nearly every way you can place these two ingredients into the smelter to not craft. It seems to follow some sort of pattern, which is very strange to me.
My guess is whoever ran into this somehow got it into a state that resulted in the behavior they described by pure chance of what items/slots they were using previously.
Hope this helps!
Thanks for the info and testing, will attempt again later too, additional context from other conversations:
Thanks again!
I'm unsure as to why the order dependence has emerged, but I think I'm going to make alloying recipes order-dependent by design for the following reasons:
I'll have another try at reproducing when I get home, but I'm assigning myself to this and will look into fixing this.
Was able to reproduce and determine what's happening.
Until a build goes out, the workaround is to put any item into all three slots and take it out again by hand to "reset" the machine.