[BUG] Endermen head crashes game when rendered on entity #398
Labels
No labels
Area-Assets
Area-Backend
Area-Conduits
Area-Datapacks
Area-Lang
Area-Mod Compat
Area-Parity
Area-Rendering
Good first issue
MC-1.19.2
MC-1.20.1
MC-1.20.4
MC-1.20.6
MC-1.21
MC-1.21.1
Modtoberfest
P-0-High
P-1-Medium
P-2-Low
Status-Awaiting Response
Status-Behind-Flag
Status-Blocked
Status-Cannot Reproduce
Status-Duplicate
Status-Help Wanted
Status-Incomplete Report
Status-Invalid
Status-Needs LTS Backport
Status-Needs Updating
Status-Stale
Status-To Implement
Status-Triage
Status-Wontfix
Status-Wontmerge
Type-Backport
Type-Bug
Type-Documentation
Type-Enhancement
Type-Question
Type-RFC
Type-Suggestion
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference: Team-EnderIO/EnderIO#398
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Is there an existing issue for this?
Current Behavior
The game crashes after trying to render the endermen head on an entity (Like zombie, player (3rd person view modes or inventory))
Expected Behavior
Not crashing the game and behaving like a normal mob head
Steps To Reproduce
Should be simple:
Environment
Anything else?
To get the head off just simple right-click another head piece (into the air if placeable) then the endermen head should get replaced with the head piece. For an entity you can just kill them without rendering them (teleport far away or on a server just input the command into the console).