Redstone control for conduit insert #599

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opened 2024-01-19 07:15:06 +00:00 by Code7737 · 5 comments
Code7737 commented 2024-01-19 07:15:06 +00:00 (Migrated from github.com)

Is your feature request related to a problem? Please describe.
The addition of this feature will solve all of my problems. I am playing Nomifactory right now and it is frustrating when I have to make buffers to control item insertion by redstone.

insert "society if" meme here

Describe the solution you'd like
Same setting in the insertion side as for the extraction side of a conduit. (Always active/Active with signal/Active without signal/Never active)

Describe alternatives you've considered
Well, i just add an item/fluid buffer (like a fluid tank or a locked storage drawer with a downgrade) and redstone controlled it on output.

Additional context
Add any other context or screenshots about the feature request here.
image

**Is your feature request related to a problem? Please describe.** The addition of this feature will solve all of my problems. I am playing Nomifactory right now and it is frustrating when I have to make buffers to control item insertion by redstone. *insert "society if" meme here* **Describe the solution you'd like** Same setting in the insertion side as for the extraction side of a conduit. (Always active/Active with signal/Active without signal/Never active) **Describe alternatives you've considered** Well, i just add an item/fluid buffer (like a fluid tank or a locked storage drawer with a downgrade) and redstone controlled it on output. **Additional context** Add any other context or screenshots about the feature request here. ![image](https://github.com/Team-EnderIO/EnderIO/assets/133375498/9636dcef-1eaa-4232-b9a0-27f1792e1344)
CitiesXL2815 commented 2024-01-19 07:22:29 +00:00 (Migrated from github.com)

sadly we don't support 1.12.2 anymore, we moved on to 1.20+ and complete rewrite, don't expect any updates on 1.12.2

sadly we don't support 1.12.2 anymore, we moved on to 1.20+ and complete rewrite, don't expect any updates on 1.12.2
Code7737 commented 2024-01-19 07:25:52 +00:00 (Migrated from github.com)

sadly we don't support 1.12.2 anymore, we moved on to 1.20+ and complete rewrite, don't expect any updates on 1.12.2

so this feature exists in future versions?

> sadly we don't support 1.12.2 anymore, we moved on to 1.20+ and complete rewrite, don't expect any updates on 1.12.2 so this feature exists in future versions?
CitiesXL2815 commented 2024-01-19 07:29:46 +00:00 (Migrated from github.com)

not really but this great suggestion add for higher version of 1.20+, that's why i'll leave this open for now

not really but this great suggestion add for higher version of 1.20+, that's why i'll leave this open for now
Code7737 commented 2024-01-19 07:31:43 +00:00 (Migrated from github.com)

bit sad innit
okay, i'm glad i could help

bit sad innit okay, i'm glad i could help
Rover656 commented 2024-01-23 22:57:16 +00:00 (Migrated from github.com)

I think it'd be reasonable to have separate redstone modes for the directions and agree that it'd be handy for automation. I'll leave this open as a suggestion. I'll note new features are going to be implemented on NeoForge (so 1.20.4/1.20.5 by the time we get there), but I certainly see this getting done :)

I think it'd be reasonable to have separate redstone modes for the directions and agree that it'd be handy for automation. I'll leave this open as a suggestion. I'll note new features are going to be implemented on NeoForge (so 1.20.4/1.20.5 by the time we get there), but I certainly see this getting done :)
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Reference: Team-EnderIO/EnderIO#599
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