rendering issue with distant conduits #866
Labels
No labels
Area-Assets
Area-Backend
Area-Conduits
Area-Datapacks
Area-Lang
Area-Mod Compat
Area-Parity
Area-Rendering
Good first issue
MC-1.19.2
MC-1.20.1
MC-1.20.4
MC-1.20.6
MC-1.21
MC-1.21.1
Modtoberfest
P-0-High
P-1-Medium
P-2-Low
Status-Awaiting Response
Status-Behind-Flag
Status-Blocked
Status-Cannot Reproduce
Status-Duplicate
Status-Help Wanted
Status-Incomplete Report
Status-Invalid
Status-Needs LTS Backport
Status-Needs Updating
Status-Stale
Status-To Implement
Status-Triage
Status-Wontfix
Status-Wontmerge
Type-Backport
Type-Bug
Type-Documentation
Type-Enhancement
Type-Question
Type-RFC
Type-Suggestion
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference: Team-EnderIO/EnderIO#866
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Is there an existing issue for this?
Current Behavior
part of each conduits doesnt render properly at long distances

Expected Behavior
self explanatory
How to Test
i think it only happens in certain directions, and whole chunks of conduits start rendering improperly at a certain distance from the chunk
also the distance rules seem to be different for vertical and horizontal connections
Local Environment
Any Additional Information?
No response
Can you verify that this issue still exists without sodium/embeddium present?
it doesnt seem to happens without it
If this doesn't happen without either sodium or embeddium, it is not an issue we should/can fix. I will close this issue later if no new info is found.