Detailed Power Info Tooltip on mouse over! [1.20-1.21] #966
Labels
No labels
Area-Assets
Area-Backend
Area-Conduits
Area-Datapacks
Area-Lang
Area-Mod Compat
Area-Parity
Area-Rendering
Good first issue
MC-1.19.2
MC-1.20.1
MC-1.20.4
MC-1.20.6
MC-1.21
MC-1.21.1
Modtoberfest
P-0-High
P-1-Medium
P-2-Low
Status-Awaiting Response
Status-Behind-Flag
Status-Blocked
Status-Cannot Reproduce
Status-Duplicate
Status-Help Wanted
Status-Incomplete Report
Status-Invalid
Status-Needs LTS Backport
Status-Needs Updating
Status-Stale
Status-To Implement
Status-Triage
Status-Wontfix
Status-Wontmerge
Type-Backport
Type-Bug
Type-Documentation
Type-Enhancement
Type-Question
Type-RFC
Type-Suggestion
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference: Team-EnderIO/EnderIO#966
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Is there an existing proposal for this?
Explain your idea
Similar to how Sag mill now displays and tracks processing catalyst types with remaining amount on the same tooltil when you mouse over the little catalyst bar, a detailed power info (generation- consumption rf/t - power per cycle, etc.).
One example is having a stirling generator with loot capacitor that modifies fuel burn : energy production by a factor of 3.259 but it doesn't actually display the amount of power that's produced per tick when you mouse over the energy bar (only shows total capacity modified by the cap.).
This feature was present in the 1.12 build of the mod if i remember correctly!
If this is a planned feature to return in 1.20/1.21 having everything into a mouse over the energy bar that displays all that should be neat!!
Why do you thing this feature belongs in Ender IO.
It would be a very handy mouse over info box for managing an early game system, to avoid unnecessary power demand bottlenecks or production stalling and provide better future planning for improvement or giving an insight how a player can go about building their systems!
Are there any alternatives?
Alternatives would be items or blocks from other "tech" or "energy"mods that can read power traffic running through them and display a readable output for players but makes them more complex and/or time consuming and resource demanding!
It is also dependent on other mods being present for that functionality to be available.
Any Additional Information?
Like in the image above but in a "mouse over on the energy bar" format to keep everything simple and clean.
or just the way it was in 1.12, either ways work or the one that has the least amount of headaches to implement!!!