Reduce lang duplication by reusing glass names #348
No reviewers
Labels
No labels
Area-Assets
Area-Backend
Area-Conduits
Area-Datapacks
Area-Lang
Area-Mod Compat
Area-Parity
Area-Rendering
Good first issue
MC-1.19.2
MC-1.20.1
MC-1.20.4
MC-1.20.6
MC-1.21
MC-1.21.1
Modtoberfest
P-0-High
P-1-Medium
P-2-Low
Status-Awaiting Response
Status-Behind-Flag
Status-Blocked
Status-Cannot Reproduce
Status-Duplicate
Status-Help Wanted
Status-Incomplete Report
Status-Invalid
Status-Needs LTS Backport
Status-Needs Updating
Status-Stale
Status-To Implement
Status-Triage
Status-Wontfix
Status-Wontmerge
Type-Backport
Type-Bug
Type-Documentation
Type-Enhancement
Type-Question
Type-RFC
Type-Suggestion
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference: Team-EnderIO/EnderIO#348
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "feature/smaller-lang"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Description
Reduces the amount of noise in the lang file by reusing keys for the different types of glass.
Checklist:
@ -23,12 +26,23 @@ public class FusedQuartzBlock extends AbstractGlassBlock {private final GlassCollisionPredicate collisionPredicate;private final GlassLighting glassLighting;could you precompute the description id in the constructor?
@ -23,12 +26,23 @@ public class FusedQuartzBlock extends AbstractGlassBlock {private final GlassCollisionPredicate collisionPredicate;private final GlassLighting glassLighting;Yep can do, only did this as its how vanilla structured it :)
@ -23,12 +26,23 @@ public class FusedQuartzBlock extends AbstractGlassBlock {private final GlassCollisionPredicate collisionPredicate;private final GlassLighting glassLighting;vanilla is stupid